KONVERSI BILANGAN BINER KE OKTAL PDF - lfkportland.me

Hindi Free Course Iq option | Binary options kaise trade kare Price Action Candlestick ke saat |Part-1

Hindi Free Course Iq option | Binary options kaise trade kare Price Action Candlestick ke saat |Part-1
Dear Traders, For your convenience, just posted Price action - binary options trading course in Hindi. Here's part -1 of the price action concepts
#binarypriceaction #forextraders #binaryoption #priceactioncourse #priceaction

Hindi price action course to trade with pure candlestick analysis
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Hindi Me: Trendline ke saath kaise trade karte hai binary options

Hindi Me: Trendline ke saath kaise trade karte hai binary options submitted by PAT-for-BO to u/PAT-for-BO [link] [comments]

Pentingnya Game Online Matematika bagi Anak

Game Online Matematika bagi Anak - Kamu kemungkinan mencari game online matematika untuk sang buah kesayangan. Bila betul, kamu sudah mendapati artikel yang akurat. Di sini, kamu akan mendapat beberapa referensi games yang berkaitan hingga bisa bermain bersama anak di dalam rumah.
Kumpulan game slot online berikut akan menyuguhkan rintangan yang hebat, seperti minta anak menuntaskan perkalian dan penjumlahan, mengenal bilangan, dan sebagainya. Pada konsepnya, permainan itu di tata jadi beberapa tingkat hingga anak dapat tingkatkan pengetahuan bersamaan pertambahan tingkat yang di tuntaskan.
Games online matematika di bikin untuk melatih anak menuntaskan rintangan numerik sejak awal kali. Dengan demikian, saat mereka masuk umur sekolah dasar, tidak lagi rintangan susah untuk belajar berhitung.

3 Games Online Matematika untuk Pertajam Otak Anak

Ini sebagai permainan yang di buat untuk anak umur prasekolah, di mana mereka dapat berfantasi berbasiskan evaluasi. Lego Duplo World menyuguhkan ide hebat dengan topik binatang, kendaraan, bangunan yang kesemuaannya berwujud slot gacor.
Games online matematika yang hendak mempermudah anak range umur 2 sampai lima tahun mengonstruksi pengetahuan secara berdikari. Tambahkan daya khayalan dan kreasi mereka secara membahagiakan sekalian menentramkan.
Apa yang sangat menarik ialah penataan multi-sentuhan di dalam pelangitoto888. Maknanya, anak bisa bergembira dengan keluarga, menelusuri dunia khayalan sekalian menambahkan knowledge base.
Dapatkan pelajaran untuk menenal angka melalui games online matematika yang ini. Bentuknya penuh warna hingga membuat anak dapat semakin konsentrasi pada monitor evaluasi. Ada tutorial khusus yang bisa menuntun sang kecil agar menuntaskan semua tingkat permainan.
Ada banyak tipe games seperti isi kertas kosong sama sesuai posisi yang di harapkan oleh mekanisme berdasar angka tertentu. Di lain sisi, ini memungkinkannya anak menyamakan di antara pasangan angka yang terikat design cerah. Ini ialah games online slot88 yang baik untuk menambahkan hubungan anak dan orangtua di dalam rumah. Kamu bisa temani mereka bermain, mengajari matematika semenjak saat sebelum mengawali sekolah dasar.
Siapa ngomong matematika itu menjengkelkan? Dengan memperkenalkan permainan ini, anak tentu berpikiran jika matematia ialah pengetahuan yang asyik untuk di pahami. Kamu dapat menolongnya pahami pelajaran dasar lewat ccara-cara yang membahagiakan.
Games online matematika yang menyuguhkan bukti-bukti matematika, di mana itu benar-benar prospektif untuk menambahkan pengetahuan. Ada juga dasar riil untuk mempertajam kemampuan matematis yang capai 100 tingkat.
Dapat di sebut, ini ialah peluang baik untuk mengajari anak pada matematika dengan penilaian automatis. Bisa di pakai oleh semua umur, baik prasekolah atau telah sekoleh . Maka, maukah kamu turut mencoba untuk pengalaman yang terkesan?

Games Matematika untuk Pertajam Otak Anak

Belajar perkalian sejak awal kali, mengapa tidak? Bersama games online slot deposit pulsa yang keren ini kamu bisa mengajarkan sang kecil langkah mengalikan bilangan. Tak perlu cemas anak akan berasa pusing karena skema bermainnya di buat dengan asyik.
Karena sangat baiknya langkah developer meningkatkan Games Matematika Perkalian Anak, ini bisa menjadi referensi untuk evaluasi yang lebih dalam demikian masuk sekolah dasar. Apa yang terpenting ialah tiadanya iklan sejauh penggunaan dan ongkos gratis seutuhnya.
Adapun beberapa jenis perkaliannya di hidangkan berbentuk tabel, kuis, teka-teki, dan lain-lain. Macam mode itu menjadikan makin membahagiakan untuk kelompok games online matematika. Di tanggung kamu tidak menyesal sesudah memperkenalkan games ini ke si buah kesayangan.
Banyak anak kecil menyukai dinosaurus dan games ini, secara eksklusif jadikan hewan itu sebagai icon daya pikat. Ada T-Rex dan lima monster kecil yang lain yang hendak temani anak kamu belajar dengan aktif hingga bisa pahami materi lebih gampang.
Games online matematika ini memiliki visualisasi menakjubkan hingga bisa membuat anak-anak kerasan. Lantas, atas usaha mereka, mekanisme akan menghadiahkan berbentuk coin emas buat tingkatkan tingkat permainan. Menariknya kembali, kamu tidak hadapi iklan yang menjengkelkan. Penggunaan gratis dan ada versus off-line hingga masih tetap interakrif dan fungsional walau tanpa paket internet.
Games online matematika mempunyai faedah bagus untuk perkembangan otak anak. Dengannya, kamu dapat latih kekuatan numerik mereka lebih cepat di bandingkan umur sekolah . Maka, gunakanlah sebagus mungkin dan capai hasil terbaik untuk kognitif buah hatimu!
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Sejarah Komputer – Bagaimana Komputer Menambah

Pendekatan Logis

Kami melihat Sistem Angka dan menghitung (lihat Ini adalah Dunia Biner – Bagaimana Komputer Menghitung) terakhir kali. Sebagai penyegar cepat, kami melihat bahwa komputer terdiri dari banyak unit 0 dan 1, sistem biner. 1 adalah angka tertinggi yang mungkin sehingga angka-angka dalam komputer disimpan seperti misalnya 1010 atau 10 dalam desimal. Kami juga melihat bahwa bilangan biner ini dapat dilihat sebagai oktal (8) atau heksadesimal (16) angka – dalam hal ini 1010 menjadi 15 oktal, atau A hex.

Anda mungkin menyadari bahwa kode PC ‘standar’ dalam 8 bit byte mengambil sistem hex tahap lebih jauh. Anda mungkin juga tahu bahwa prosesor, dan perangkat lunak Windows yang berjalan pada mereka, telah berkembang dari 8 bit menjadi 16 bit menjadi 32 bit hingga 64 bit. Pada dasarnya ini berarti komputer dapat bekerja pada 1,2, 4 atau 8 byte sekaligus. Jangan khawatir jika ini semua Gobbledegook, Anda tidak perlu mengerti bagaimana komputer menambahkan!

OK sekarang untuk Matematika – waktu ngeri! Ini sedikit lebih rumit dari sebelumnya, tetapi jika Anda berpikir logis, seperti komputer, menyadari bahwa mereka benar-benar bodoh, Anda akan melewatinya!

Kami beristirahat sejenak di sini untuk melihat sedikit matematika yang mungkin belum pernah Anda dengar – Aljabar Boolean. Sekali lagi itu sangat sederhana, tetapi ini menunjukkan kepada Anda bagaimana komputer bekerja, dan mengapa itu begitu bertele-tele!

Aljabar Boolean dinamai George Boole, seorang matematikawan Inggris di abad ke-19. Dia menemukan sistem logika yang digunakan dalam komputer digital lebih dari satu abad sebelum ada komputer untuk menggunakannya!

Dalam Aljabar Boolean, alih-alih + dan – dll, kami menggunakan AND dan OR untuk membentuk langkah logika kami.

Sebagai contoh:-

x ATAU y = z berarti jika x atau y ada, kita mendapatkan z.

Namun,

x DAN y = z berarti bahwa baik x dan y harus ada untuk mendapatkan z.

Kami juga dapat mempertimbangkan XOR (eXclusive OR).

x XOR y = z berarti x atau y TAPI TIDAK KEDUA harus ada untuk mendapatkan z.

Itu dia! Itu semua matematika yang Anda butuhkan untuk memahami bagaimana komputer menambahkan. Sudah kukatakan itu sederhana!

Bagaimana cara kita menggunakan logika ini di komputer? Kami membuat sirkuit elektronik kecil yang disebut Gerbang dengan transistor dan benda-benda, sehingga kami dapat bekerja pada bilangan biner kami yang disimpan dalam register – hanya sedikit memori. (Dan itulah elektronika terakhir yang akan Anda dengar!). Kami membuat gerbang AND, gerbang OR, dan gerbang XOR.

Ketika kita menambahkan desimal, misalnya 9 + 3 kita mendapatkan 2 ‘unit’ dan membawa satu ke 10s, memberikan 10 + 2 = 12

Ingat nilai bit biner dalam Desimal – 1,2,4,8 dst? Kami mulai dari 0, lalu 1 di posisi bit pertama, 1 bit. Jika kita menambahkan 1 + 1 biner kita harus berakhir dengan 10, yang memiliki 1 bit dalam posisi bit kedua, dan 0 di yang pertama, memberikan Desimal 2 + 0 = 2. Posisi bit kedua ini dibentuk oleh CARRY dari bit pertama.

Untuk membuat penambah kita harus menduplikasi dengan rangkaian logika seperti yang kita tambahkan dalam biner. Untuk menambahkan 1 + 1 kita membutuhkan 3 input, satu untuk setiap bit, dan satu carry in – dan 2 output, satu untuk hasil (1 atau 0), dan satu melaksanakan, (1 atau 0). Dalam hal ini input carry tidak digunakan. Kami menggunakan 2 gerbang XOR, 2 gerbang AND dan gerbang OR untuk membuat penambah untuk 1 bit.

Sekarang kita melangkah lebih jauh, dan melupakan gerbang, karena sekarang kita memiliki Blok Logika, sebuah ADDER. Komputer kami dirancang dengan menggunakan berbagai kombinasi blok logika. Serta penambah kita mungkin memiliki pengganda (serangkaian penambah) dan komponen lainnya.

Blok ADDER kami membutuhkan satu bit (0 atau 1) dari setiap angka yang akan ditambahkan, ditambah bit Carry (0 atau 1) dan menghasilkan output 0 atau 1, dan carry 0 atau 1. Tabel input A , B dan membawa, dan output O dan Carry, terlihat seperti ini: –

Tanpa Carry in:

A B c O C

0 0 0 0 0

1 0 0 1 0

0 1 0 1 0

1 1 0 0 1

Dengan Carry in:

A B c O C

0 0 1 1 0

1 0 1 0 1

0 1 1 0 1

1 1 1 1 1

Ini dikenal sebagai Tabel Kebenaran, ini menunjukkan status output untuk setiap negara input yang diberikan.

Mari tambahkan 2 + 3 desimal. Itu adalah 010 plus 011 biner. Kami akan membutuhkan 3 blok ADDER untuk nilai bit desimal 1, 2 dan 4)

ADDER pertama mengambil Least Significant Bit (nilai bit desimal 1) dari masing-masing angka. Input A akan menjadi 0

Masukan B akan menjadi 1

Tanpa carry – 0.

Dari tabel kebenaran ini memberikan output 1 dan carry 0 (baris ketiga).

BIT 1 RESULT = 1

Pada saat yang sama, ADDER berikutnya (nilai bit desimal 2) memiliki input A – 1, B – 1 dan carry 0, memberikan output 0 dengan bit carry 1 (baris ke – 4).

BIT 2 RESULT = 0

Pada saat yang sama, ADDER berikutnya (nilai bit desimal 4) memiliki input A – 0, B -0 dan carry 1, memberikan output 1 tanpa carry – 0 (baris ke-5).

BIT 4 RESULT = 1.

Jadi kita memiliki bit 4,2,1 sebagai 101 Biner atau 4 + 0 + 1 = 5 desimal.

Sepertinya cara yang sulit untuk melakukannya, tetapi komputer kita dapat memiliki 64 adder atau lebih, menambahkan secara bersamaan dua angka besar miliaran kali per detik. Di sinilah skor komputer.

Lain kali kita akan membahas bagaimana komputer melakukan operasi yang lebih rumit, dan itu sederhana!
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Cross-dressing party???

hi everyone! i’m in need of a little help. So one of my friends is throwing a party next week to celebrate her first year on HRT/estrogen. She announced that the theme is “cross-dressing,” so the girls dress like guys, the guys dress like girls, you know how it goes. I’m here to ask for advice on how tf I can commit to the theme as a non-binary (AFAB) person.
From what I can think of, my options are: - Go very femme/borderline drag. But I think if I have to show up in public in a dress/no binder when I already don’t look the most masculine, I’d throw up from dysphoria - Go very masculine, but then it gives the message that I’m a woman cross-dressing as a man. Again, so much dysphoria - Just wear one of my every day outfits and lay low, but I’m terrified that somebody’s going to gender my outfit since the literal entire theme of the night is gendering people. I do NOT want to know if I look especially feminine or masculine in one of my favorite outfits. - Just wear something funny, but I hate unwanted attention or being the one ToKeN NonBiNarY that can’t commit to the theme.
Overall this whole thing is causing me so much stress and dysphoria. By definition, it’s physically impossible for me to cross-dress, and I’m very uncomfortable having to go to a party that’s entirely themed around the TWO GENDERS. I feel like I lose in every option I have. When I asked my friend what I should do, she just said “you’re already free from the shackles of gender, just come looking hot.” It was a nice sentiment, but it really doesn’t solve anything. I can’t not go; I really do love this friend and I want to support her, as we’re the only two trans people in this group. However, at this point I’m hoping I become gravely ill by next week so I don’t have to deal with this shit. Any advice on what I can do?
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Strategi Mesin Slot Online | Bravo365

Strategi Mesin Slot Online | Bravo365
Belajar Memainkan Game Slot online Anda
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Jasa Maket Hexa Desimal

Jasa Maket Hexa Desimal

Maket Developer
Dari Hexa Ke Desimal, Oktal Dan Biner
Bilangan Desimal®basis 16 dengan digit : 0 - 9 dan A - E
Contoh penulisan®743 H, 743(16) , 743(H), 743(h).
Konversi bilangan :
Konversi dari Heksadesimal®Desimal:
dari kanan ke kiri place-value dikalikan dengan absolut digit bil. hexa
awal.
Konversi dari Heksadesimal®Biner
Setiap 1 (satu) bil. hexa dijadikan kelompok
bil. biner yang terdiri atas 4 digit.
Konversi dari Heksadesimal®Oktal :
Tidak ada cara langsung mengubah
hexadecimal ke oktal. Dapat dilakukan melalui
biner atau desimal.

jasa maket

Operasi Arithmatika
Operasi arithmatika yang dilakukan
diantaranya:penjumlahan,pengurangan,perkalian,
pembagian, pangkat, akar, dsb. Operasi Arithmatika yang
dibahas hanya penjumlahan dan pengurangan.
submitted by AndiSamaran to u/AndiSamaran [link] [comments]

Wine 7.18 released

Wine 7.18 released
What's new in this release: - Character tables updated to Unicode 15.0.0. - Wow64 support in the macOS driver. - Async reader fixes in GStreamer support. - Various bug fixes.
Bugs fixed in 7.18 (total 20):
  • #31157 Multiple applications (FileMaker Pro 12-19, MyDiff) crash when trying to create/open sample solution ('ImmAssociateContext' should only generate 'WM_IME_SETCONTEXT' if window has focus)
  • #35478 Multiple applications and games need dsdmo.dll (DirectSound Effects)
  • #36312 valgrind shows a couple possible leaks in oledb32/tests/marshal.c
  • #36944 Hotel Giant 2 crashes frequently
  • #42751 Multiple applications crash on unimplemented function msvcr{100,110}.dll.?_Schedule@[email protected]@Concurrency@@[email protected]@@Z (Gas Guzzlers Combat Carnage, Clip Studio Paint, Cube World, Intel ACAT)
  • #44314 Adobe FrameMaker 8: Installer aborts with the error "The wizard was interrupted..."
  • #48487 MSYS based Git 2.25 installer reports 'could not decode hex ' (needs support for CryptStringToBinaryW CRYPT_STRING_HEX)
  • #48600 Bloomberg Terminal needs unimplemented function dbghelp.dll.SymSrvGetFileIndexInfo
  • #51404 Resident Evil 7 objects rendered with glitches (Vulkan renderer)
  • #52677 REVELPROG_IS crashes on unimplemented function winusb.dll.WinUsb_Free
  • #53430 urlmon:url fails due to unexpected redirection
  • #53458 windows.media.speech:speech - The 64-bit test_Recognition() gets unexpected ref count on Windows after ISpeechContinuousRecognitionSession_Release()
  • #53570 Visual C++ 2015-2019 crashes on launch
  • #53577 d3d9:device - test_scissor_size() fails on Windows 8+
  • #53578 msvfw32:mciwnd - test_MCIWndCreate() fails in Wine
  • #53609 Segmentation fault when starting Dosbox.exe in virtual desktop mode
  • #53614 KeePassXC crashes on unimplemented function msvcp140.dll.?ReportUnhandledError@[email protected]@Concurrency@@AEAAXXZ
  • #53626 Wine crash due to long filename when saving file in Framemaker
  • #53703 Wine crashes when setting a long window title.
  • #53706 NtDeviceIoControlFile() is quite slow when called with and invalid handle
Changes since 7.17:
Akihiro Sagawa (1): user32: Fix a memory allocation strategy.
Alexandre Julliard (22): configure: Use --disable-stdcall-fixup for all PE builds. kernel32/tests: Fix affinity test when there are too many CPUs. ntdll/tests: Fix affinity test when there are too many CPUs. ntoskrnl/tests: Fix affinity test when there are too many CPUs. oleaut32: Avoid spurious debug traces when FIXMEs are disabled. oleaut32: Check that the 32/64 syskind matches when getting a typelib from the cache. webservices/tests: Mark tests that fail on 64-bit as todo. d2d1/tests: Adjust geometry to make tests pass on all devices. winetest: Don't require an email if we have a URL. gdi32/tests: Mark some tests that fail without Vulkan as todo. vcomp/tests: Limit the number of nested threads. unicode: Update to Unicode 15.0.0. win32u: Fix Get/SetWindowWord behavior on 32-bit. winex11: Don't send WM_CANCELMODE to iconified windows. user32/tests: Fix a few more assumptions about window positions. ntdll/tests: Re-add workaround for check that is still broken on win7. winetest: Report failure for tests that print too much output. ntdll/tests: Don't run the stack growth tests too many times. d2d1/tests: Skip subsequent todo tests for unsupported properties. user32/tests: Only report the first todo of a failed message sequence. user32/tests: Don't print debug traces by default. advapi32/tests: Mark some failing tests as todo.
Alistair Leslie-Hughes (7): ws2_32: Return a valid value for WSAIoctl SIO_IDEAL_SEND_BACKLOG_QUERY. wininet: Clear cached credentials after the first failed attempt. oledb32/tests: Free returned property set memory. wininet: Use standard HTTP_ADD Flags. msdasql: Implement ICommandProperties GetProperties. msdasql: Implement ICommandProperties SetProperties. msdasql: Implement IColumnsRowset GetAvailableColumns.
André Zwing (1): ntdll: Fix ARM vs AMD64 typo.
Aurimas Fišeras (1): po: Update Lithuanian translation.
Brendan Shanks (4): server: Remove 32-bit-specific macOS #ifdefs. server: Report errors on macOS when getting/setting debug registers. server: Write to correct context struct when getting debug registers on macOS. server: Use correct context struct and thread flavor when setting debug registers on macOS.
Connor McAdams (6): uiautomationcore: Implement UiaReturnRawElementProvider. uiautomationcore: Increment module reference count when starting provider thread. uiautomationcore: Shutdown provider thread when all returned nodes are released. uiautomationcore: Implement UiaNodeFromHandle. uiautomationcore: Create UI Automation client thread. uiautomationcore: Add tests for UiaNodeFromHandle.
David Kahurani (1): win32u: Use allocator mechanism to allocate DC attributes.
Davide Beatrici (9): winecoreaudio: Fix RegEnumKeyExW() call passing wrong unit for the buffer size. winecoreaudio: Switch to string as device identifier, to match other drivers. mmdevapi: Integrate winecoreaudio's additions in unixlib.h. winecoreaudio: Drop "unix_" prefix in unixlib enum, apply it to the functions instead. winecoreaudio: Adapt "create_stream_params" struct to mmdevapi's. winecoreaudio: Adapt "release_stream_params" struct to mmdevapi's. winecoreaudio: Adapt "release_render_buffer_params" struct to mmdevapi's. winecoreaudio: Adapt "get_capture_buffer_params" struct to mmdevapi's. winecoreaudio: Switch to mmdevapi's unixlib.h.
Eric Pouech (14): winedump: Harden reading PDB string table stream. dbghelp: Harden reading strings from string table. dbghelp: Correctly handle the absence of IPI stream. dbghelp: Support SymGetTypeInfo/TI_GET_LENGTH for variables. dbghelp: Displacements are optional. winedump: Print signed integers with %d. dbghelp: Support depth relating to top function for inline sites. dbghelp: Store all address ranges for inline sites. d3d10core/tests: Fix erroneous color parameter. d3d10core/tests: Introduce a clear_backbuffer_rtv() helper. d3d11/tests: Introduce a clear_rtv() helper. glu32: Fix GCC 12.2 warnings. jscript: Fix GCC 12.2 warning. avifil32: Fix GCC 12.2 warning (-Warray-bounds).
Etaash Mathamsetty (2): ntoskrnl: KeSetTargetProcessorDpcEx stub. ntoskrnl: Implement KeGetCurrentProcessorNumberEx.
Floris Renaud (1): po: Update Dutch translation.
Gabriel Ivăncescu (8): include: Add IDOMStorageEvent and DispDOMStorageEvent interfaces. mshtml: Move the MessageEvent construction to a helper. mshtml: Implement StorageEvent and send it when clearing the storage. mshtml: Send StorageEvents when setting an item. mshtml: Send StorageEvents when removing an existing item. mshtml/tests: Add tests for StorageEvents with parallel documents. mshtml: Don't expose document.onstorage for IE9+ modes. mshtml: Send StorageEvents to iframe windows properly.
Georg Lehmann (1): winevulkan: Update to VK spec version 1.3.228.
Gijs Vermeulen (2): dbghelp: Add SymSrvGetFileIndexInfo stub. ntdll: Add RtlDosPathNameToRelativeNtPathName_U.
Hans Leidekker (15): bcrypt: Support setting BCRYPT_CHAIN_MODE_CFB on keys. bcrypt: Add full support for algorithm pseudo-handles. bcrypt: Rename mode_id to chain_mode. appwiz.cpl: Use BCrypt algorithm pseudo-handles. appwiz.cpl: Use BCryptHash(). crypt32: Use BCrypt algorithm pseudo-handles. dssenh: Use BCrypt algorithm pseudo-handles. fusion: Use BCrypt algorithm pseudo-handles. ncrypt: Use BCrypt algorithm pseudo-handles. rsaenh: Use BCrypt algorithm pseudo-handles. adsldp: Implement ADS_SEARCHPREF_SIZE_LIMIT. adsldp/tests: Limit the number of search results. adsldp/tests: Get rid of workarounds for Windows XP. winhttp/tests: Fix test failure caused by expired client certificate. secur32/tests: Fix test failure caused by expired client certificate.
Henri Verbeet (6): wined3d: Fix the sub-resource index validation in wined3d_texture_update_overlay(). wined3d: Destroy the Vulkan command pool after cleaning up resources. d3d9/tests: The expected scissor rect after a reset is equal to the back-buffer dimensions. d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). d3d11/tests: Move the is_warp_device() call out of the loop in check_format_support(). wined3d: Return bools from all return paths in wined3d_cs_map_upload_bo().
Jacek Caban (8): urlmon/tests: Make BINDSTATUS_DOWNLOADINGDATA optional in test_URLDownloadToFile_abort. wininet/tests: Collect persistent connection before running tests in test_async_HttpSendRequestEx. wininet/tests: Don't send two HTTP responses for a single request in server_thread. win32u: Introduce NtUserSendDriverMessage. winemac: Use platform-independent types for user callback params. winemac: Implement wow64 thunks. winevulkan: Introduce VkVariable. winevulkan: Use DECLSPEC_ALIGN instead of pshpack4.h.
Jacob Czekalla (3): notepad: Show status bar. notepad: Track and display line number and column. notepad: Show goto dialog box.
Jinoh Kang (3): include: Define atomic read/write helpers for 32-bit integers. concrt140: Use atomic write for releasing threadsafe_queue spin lock. msvcp90: Use atomic write for releasing threadsafe_queue spin lock.
Julian Klemann (9): widl: Use "cinterface(IInspectable)" for IInspectable signature. include/windows.devices.enumeration: Update file to newer formatting. include/windows.devices.enumeration: Define IDeviceInformationStatics2. windows.devices.enumeration: Replace STDMETHODCALLTYPE with WINAPI. windows.devices.enumeration: Create private header file. windows.devices.enumeration: Add IDeviceInformationStatics2 stub. windows.devices.enumeration: Add DeviceWatcher stub. windows.devices.enumeration: Implement Stopped handler for DeviceWatcher. windows.devices.enumeration/tests: Add test for Stopped DeviceWatcher event.
Mohamad Al-Jaf (2): include: Add winusb.h file. winusb: Add WinUsb_Free stub.
Nikolay Sivov (26): dwrite/layout: Use same logic for mapping both non-visual and visual runs. dwrite/layout: Keep system font collection for each layout. dwrite/layout: Use already resolved or last resort fonts when setting dummy line metrics. dwrite/layout: Constify some internal helpers arguments. dwrite/layout: Limit text window passed to MapCharacters() to the range of characters to map. xmllite/reader: Improve xml declaration node parsing. xmllite/writer: Implement WriteWhitespace(). xmllite/writer: Handle empty prefix and uri correctly in WriteStartElement(). xmllite/writer: Close open tag on WriteRaw(). xmllite/writer: Close open tag on WriteProcessingInstruction(). xmllite/writer: Implement WriteAttributes(). xmllite/writer: Add initial implementation of WriteNode(). xmllite/tests: Add some more tests for WriteStartElement(). xmllite/tests: Add a test for IsEmptyElement() on attributes. xmllite/writer: Handle empty local name in WriteAttributeString(). xmllite/writer: Implement WriteNodeShallow(). xmllite/writer: Enable some more tests for WriteNode(). kernelbase: Add OpenFileMappingFromApp(). kernelbase: Add CreateFileMappingFromApp(). kernelbase: Add MapViewOfFileFromApp(). include: Add windows.system.threading.idl. threadpoolwinrt: Add a stub module. threadpoolwinrt: Add initial implementation of RunAsync. include: Add windows.security.cryptography.idl. cryptowinrt: Add a stub module. cryptowinrt: Implement GenerateRandomNumber().
Owen Rudge (2): secur32/tests: Add tests for LsaGetLogonSessionData. secur32: Implement basic functionality for LsaGetLogonSessionData.
Paul Gofman (6): advapi32: Add stub for PerfCloseQueryHandle(). advapi32: Add stub for PerfOpenQueryHandle(). advapi32: Add stub for PerfAddCounters(). advapi32: Add stub for PerfQueryCounterData(). crypt32: Support CRYPT_STRING_HEXRAW in CryptBinaryToStringA(). crypt32: Support CRYPT_STRING_HEX in CryptStringToBinary().
Piotr Caban (2): msvcp90: Fix indentation in concurrent_vector_alloc_segment function. msvcr100: Fix crash when setting scheduler in schedule_task_proc.
Rémi Bernon (66): wmvcore/tests: Add some tests starting WM reader with NULL context. winegstreamer: Wrap async reader op newcontext in a union. winegstreamer: Unconditionally assign new context for ASYNC_OP_START. winegstreamer: Implement async reader asynchronous seeking. winegstreamer: Keep start time in the async_reader struct. winegstreamer: Check whether the reader is still running before user time. winegstreamer: Factor async_reader waits using async_reader_get_wait_timeout. winegstreamer: Introduce a new async_reader_wait_pts helper. winegstreamer: Request the wm_reader stream only when necessary. widl: Allow parameterized types in runtimeclass interfaces. wineandroid.drv: Add missing DM_DISPLAYORIENTATION flag on display mode. win32u: Rename get_full_mode variables and avoid using devmode directly. win32u: Fill the local full_mode variable instead of using the modes array. win32u: Introduce reference counting to struct adapter. win32u: Avoid copying the modes array in NtUserChangeDisplaySettings. win32u: Avoid unnecessary copy of adapter path and device name. win32u: Pass adapter parameter to (read|write)_registry_settings. win32u: Introduce a new internal WINE_DM_UNSUPPORTED display flag. mf/tests: Split IMFTransform tests to transform.c. mf/tests: Add some winetest context to MFT tests. mf/tests: Split create_transform into check(mft|dmo)(enum|get_info). mf/tests: Test AAC encoder MFT presence and media types. mf/tests: Test AAC decoder MFT presence and media types. mf/tests: Factor IMFTransform required attributes checks together. maintainers: Assume maintainership of MF transforms. winegstreamer: Support MFT_SET_TYPE_TEST_ONLY flag in the MF transforms. winegstreamer: Avoid leaking attributes on video processor creation failure. winegstreamer: Better implement H264 MFT GetAttributes and GetOutputStreamAttributes. winegstreamer: Set MFT_OUTPUT_DATA_BUFFER_INCOMPLETE in wg_transform_read_mf. winegstreamer: Stop setting flags on unexpected MF_E_TRANSFORM_STREAM_CHANGE. winegstreamer: Check for unexpected format change in wg_transform_read helpers. winegstreamer: Check WMA sample size before wrapping the sample. winegstreamer: Remove unnecessary IMFTransform_GetInputStreamInfo calls. winegstreamer: Create wg_sample from IMFSample within wg_transform_push_mf. winegstreamer: Wake thread when async reader user clock is modified. winegstreamer: Introduce a new async_reader_deliver_sample helper. winegstreamer: Use a dedicated CS to serialize async reader commands. winegstreamer: Check for already opened stream in wm_reader_open*. winegstreamer: Get rid of the wm_reader_ops callbacks. winegstreamer: Aggregate a IWMSyncReader in the async reader. winegstreamer: Merge wm_syncreader.c into wm_reader.c. mf/tests: Use separate variables for input / output samples. mf/tests: Factor IMFTransform_ProcessOutput checks together. mf/tests: Introduce a new load_resource helper. mf/tests: Introduce a new dump_mf_sample helper. mf/tests: Factor IMFSample checks in a check_mf_sample helper. mf/tests: Factor IMFSample attributes checks in check_mf_sample. mf/tests: Check all produced output IMFSample at the same time. mf/tests: Rename transform frame dumps to BMP. mf/tests: Dump image samples with a BMP header and RGB data. winegstreamer: Query the IWMSyncReader2 interface in the async reader. winegstreamer: Implement IWMSyncReader2_GetReadStreamSamples. winegstreamer: Use IWMSyncReader2_GetReadStreamSamples in the async reader. winegstreamer: Use IWMSyncReader2_SetReadStreamSamples in the async reader. winegstreamer: Use IWMSyncReader2_Close in the async reader. winegstreamer: Use IWMSyncReader2_Open in the async reader. winegstreamer: Use IWMSyncReader2_OpenStream in the async reader. winegstreamer: Use IWMSyncReader2_SetRange in the async reader. winegstreamer: Avoid accessing NULL pointer if transform didn't provide a sample. user32/tests: Cleanup sysparams WM_DISPLAYCHANGE tests. win32u: Move enumeration of available modes out of graphics drivers. winemac.drv: Stop using the cached_modes_mutex for get_default_bpp. win32u: Factor out display_device lookup in separate helpers. win32u: Use find_adapter_device_by(name|id) helpers in find_adapter. win32u: Lock display devices mutex in find_adapter. win32u: Broadcast WM_DISPLAYCHANGE message on display settings change.
Santino Mazza (2): include: Define REG_APP_HIVE and REG_PROCESS_PRIVATE. ntdll/tests: Test for NtRegLoadKey roothandle parameter.
Shaun Ren (1): msvcrt: Fix strncmp return value.
Witold Baryluk (4): ntdll: Speed up NtQueryVirtualMemory(MemoryWorkingSetExInformation) by conditional page check. ntdll: Do not use hardcoded page shift in NtQueryVirtualMemory(MemoryWorkingSetExInformation). ntdll: Use pread in NtQueryVirtualMemory(MemoryWorkingSetExInformation). ntdll: Keep pagemap file open after first use of NtQueryVirtualMemory(MemoryWorkingSetExInformation).
Zebediah Figura (16): wined3d: Do not create larger staging buffers than necessary in adapter_vk_copy_bo_address(). wined3d: Remove a redundant variable. wined3d: Factor out wined3d_texture_validate_sub_resource_idx(). wined3d: Mark managed textures as dirty if applicable in wined3d_device_evict_managed_resources(). d3d8: Remove an incorrect comment. wined3d: Add a dirty region to the destination texture in wined3d_device_context_blt() if applicable. wined3d: Pass a draw count of 1 to Vulkan indirect draw commands. ntdll: Avoid comparing the result of pointer arithmetic to zero. libwine: Avoid comparing the result of pointer arithmetic to zero. ntdll: Calculate the necessary length after calling snprintf() in SystemWineVersionInformation. win32u: Copy directly into the union pointer in unpack_message(). ntdll: Do not check for malloc() failure in get_initial_environment. ntdll: Add a fast path for NtDeviceIoControlFile(INVALID_HANDLE_VALUE). d3d10core/tests: Use a pixel shader that consumes SV_Position in test_pipeline_statistics_query(). d3d11/tests: Use a pixel shader that consumes SV_Position in test_pipeline_statistics_query(). d3d10core/tests: Ignore random WARP failures in test_pipeline_statistics_query.
Zhiyi Zhang (1): kernelbase: Return system error codes in the ReadDirectoryChangesW() completion callback.
submitted by baryluk to linux_gaming [link] [comments]

Masih nasihat terkait investasi

Sudah hampir 6 bulan berlalu dari postinganku terkait investasi dan bahaya fomo. https://www.reddit.com/finansial/comments/pz0cnj/apa_nasehatmu_untuk_mereka_yang_terkena_fomo/?utm_medium=android_app&utm_source=share
Gimana? Udah selamatkah kalian dari binary option, robot trading, mining musiman, dan scam lainnya? 6 bulan lalu aku mencoba memberi nasihat bagi kalian yg fomo karena aku sudah melihat fase bubble by data yg terlihat beberapa bulan lalu, jauh sebelum Ukraina diserang Rusia ,kasus binomo dlll. Dan ternyata dugaanku tepat pasar crypto ambruk Februari 2022.
Bagi kalian yang gak sempat membaca postinganku beberapa bulan lalu. Silahkan baca ulang di link yg aku kasih.
Ini adalah nasihat lanjutan yg akan aku berikan. Mungkin ini bukan nasihat yg gimana-gimana tapi ini kemungkinan berguna.
Stock investor : carilah perusahaan dengan pembukuan yg masih minus menuju plus, dengan kapitalisasi pasar yg tidak terlalu menarik tapi punya fundamental yg kuat. Syukur2 kalian perhatikan inflow big fund yg masuk karena akan berpengaruh sekali terhadap pergerakan harganya. ( Advice: jangan invest uang besar sedikit saja tapi DCA)
Crypto investor : dca btc, gak ada kata lain selain itu. Invest di alt coin pada fase ini sama dengan gambling. Developer rata-rata sudah out market dan sudah convert keuntungan mereka ke bitcoin. So dca until next bullrun 2024.
Miner musiman: ETH sudah mau migrasi ke ETH 2.0 jadi pilihan mining akan sangat sedikit. Kalian bisa aja mining koin lain tapi jatuhnya tetap gambling dan silahkan running mesinmu sampai 2024 kalo kuat bayar listriknya dengan potensi balik modal sedikit ( suruh siapa gak jual kemarin wkwkkwkwk)
So thats my message for you. Enjoy investing, hope all of you running profit maksimal.
submitted by SecretBillionaireID to finansial [link] [comments]

Screen Recording Female and Non-Binary Routes

Hi all, I decided I would use the iPhone screen recording function to record some of the characters I really liked. Then I got to thinking how many I could logically record with the time remaining, if I recorded an entire season with fast forward (no heart options except those I've already bought).
It works out to about 2 minutes per episode, 30 minutes per season. I can do this with the screen visible in my periphery while doing other things and only interacting with the game when a prompt happens or it's time to hit the next episode.
Here is an example I've done with Emeril Season 1: https://www.youtube.com/watch?v=RnxxmcPLC9A
People have already been uploading episodes to YouTube and it seems copyright isn't going to be an issue.
I also made up a sheet of all the female and non-binary love interests I feel would be nice to save: https://i.imgur.com/qgJPwyW.png
It's not possible to do this by myself, so I am posting this in case anyone here would like to assist with this method. You can leave me a message if you or someone you know has already done this or are going to do this for any of the characters or seasons.
Without help, however, I will only aim to complete Emeril, Liora, Helena, Mackenzie and Medusa. If I have time, I might aim for another one (Altea?).
Really doesn't bother me if are lot of these are lost to time, such is a terrible nature of digital media. But I thought I'd let people know I was doing this in case they wanted the future videos or to help save some of these routes. :)
EDIT: https://www.youtube.com/channel/UC9BCuKeY74rjXrFimwD8ImA/featured They have already done great work, is anyone here the owner of this account? Was thinking of helping.
submitted by BrookieTF to Lovestruck [link] [comments]

Feedback gevraagd: a FIRE budget (Google Sheet)

EDIT: Deze sheet is gebouwd in en bedoeld voor gebruik in Google Sheets. Het bestand is te downloaden als Excel-bestand en alle formules werken ook daar, maar het drop-down menu in het kasboek is niet compatible met excel. Ik raad iedereen dus aan om deze sheet in Google Sheets te gebruiken (het is gratis, en je hebt er altijd toegang toe).
--
Vorig jaar heb ik het blog van mr. FOB ontdekt en sindsdien is het FIRE vuurtje bij mij gaan branden.
Ik ben dan ook zijn huishoudboekje gaan bijhouden, waar ik erg veel aan heb gehad. Maar al snel liep ik tegen de beperkingen van zijn excel-sheet aan en ben ik gaan zoeken naar geschikte alternatieven. Dat bleek nog niet zo eenvoudig: ik wil liever niet betalen voor een online boekhouding en de gratis modellen die ik vond voldeden niet aan mijn eisen.
Ik zocht een template die eenvoudig oogt, gebruiksvriendelijk is om in te vullen en tegelijkertijd uitgebreid genoeg is om naast mijn inkomsten en uitgaven ook mijn beleggingen en schulden bij te houden. Daarnaast leek het me leuk om prognoses te kunnen genereren om te zien waar mijn huidige weg me zal brengen in de toekomst.
Toen ik de sheet van mede Reddit user u/WhiskeySauer vond (hier zijn post), was ik direct onder de indruk. Clean design, erg overzichtelijk en eenvoudig uit te breiden en aan te passen naar mijn wensen.
Zijn sheet had echter een groot nadeel: hij hield zijn kasboek bij in een schriftje. Old school pen en papier dus, en die tijd ligt toch wel achter ons inmiddels.
Ik ben zijn sheet gaan uitbouwen en heb hier een kasboek aan toegevoegd waarin je eenvoudig al je uitgaven en inkomsten van de maand kan inkloppen, die vervolgens automatisch op je voorblad terecht komen.
Daarnaast heb ik tal van functionaliteiten toegevoegd zoals het berekenen van je Saving Rate, een blad voor je investeringen en schulden, een een grafiek waarmee je een voorspelling voor de komende 30 jaar kan zien.
Als een behoorlijke Excel/Google Sheet-leek was het een erg leuke uitdaging om alles wat ik heb bedacht ook daadwerkelijke aan de praat te krijgen. Dat is inmiddels aardig gelukt en bij deze deel ik de sheet graag met jullie.
Ik ben heel benieuwd naar evt. feedback, ideeën voor nieuwe features en/of vragen.
Check 'm hier: a FIRE budget v1.0 (te importeren of downloaden via tabje 'bestand', direct een kopie maken kan hier)
In de sheet zelf heb ik de instructies gezet als je er zelf mee aan de slag wilt. Hieronder nog een kleine toelichting:
De sheet bestaat uit vijf hoofdpagina's:
'Input Data Here' - het voorblad
Dit is jouw dashboard met al je data. De bovenste helft toont je inkomsten en uitgaven per maand. Deze worden automatisch uitgelezen uit het Kasboek.
De onderste helft - alles onder de zwarte balk - toont je vermogen en je schulden. Op basis hiervan wordt je 'Eigen vermogen' berekend.
Dit gedeelte vul je deels zelf in en wordt daarna grotendeels overgenomen door formules.
'Kasboek'
Hier vul je al je uitgaven en inkomsten in op basis van datum - hoofdcategorie - subcategorie - rekening - bedrag.Het resultaat hiervan is opgeteld en gesorteerd terug te vinden op je voorblad.
Het kasboek heeft een dropdown menu zodat je niet elke keer de hoofd- en subcategorie handmatig hoeft in te vullen. De informatie voor dit menu wordt uitgelezen uit het blad Options.Dit was overigens VERUIT het meest ingewikkelde gedeelte om aan de praat te krijgen.
'Investeringen'
Hier log ik alle beleggingen van mijzelf, mijn vriendin en die van ons gezamenlijk. In deze versie moet dat nog volledig handmatig worden gedaan.Op basis van de ingevulde gegevens geeft de sheet je een totaal geïnvesteerd bedrag, een gemiddeld behaald rendement en een totaal van je winst/verlies over al je investeringen.
In de toekomst zal ik me verdiepen in de mogelijkheden om dit blad verder te automatiseren, maar het lijkt me nogal wat privacy issues met zich mee te brengen.
'Schulden'
Hier maak je een overzicht van alle openstaande schulden. Door eenmalig de oorspronkelijke schuld in te voeren en de huidige openstaande schuld, kan de sheet het verder van je overnemen.
Afgeloste bedragen worden automatisch van de openstaande schuld afgetrokken. Verder geeft de sheet een percentage van je progressie van afbetalen.
Handig als je hypotheekverstrekker werkt met een opslag en je bij een x % een verlaging van je hypotheekrente kan aanvragen.
'Graphs' - de grafieken
Dit ziet er nu nog niet zo boeiend uit, maar dit wordt natuurlijk leuk als je flink wat data hebt verzameld.
Vooralsnog zijn er drie grafieken die je data visualiseren.
a) Je eigen vermogen. Deze wordt gegenereerd met de data uit de onderste helft van je voorblad.
b) Je uitgaven. Dit zijn twee verschillende visualisaties van dezelfde data: je uitgaven per maand.
c) Jouw toekomst. Op basis van de tabel onder deze grafiek kan je een prognose genereren van jouw financiële toekomst.
a FIRE budget v1.0
submitted by jaikap99 to DutchFIRE [link] [comments]

Dragalia Lost Summoner Survey ~ {SUMMER 2021} - RESULTS 🐉

.
———
Previous Summoner Survey Results:
SPRING 2021
WINTER 2020
AUTUMN 2020
SUMMER 2020
SPRING 2020
WINTER 2019
AUTUMN 2019
SUMMER 2019
———
Below are the results of the 9th quarterly Dragalia Lost Summoner Survey which ran from June 27th to July 4th. Sorry once again for the very long delay with posting the results. I originally planned for the spring 2021 results post to be the last one, but the unexpectedly huge turnout for this summer survey deserved a full breakdown; we had the most participants since the very first survey back in summer 2019! It also culminated with a final question that pitted Alex against Mym with the victor only winning by one vote!
Thanks so much to everyone who participated; it’s because of you that these surveys are possible! If you’d like to participate in the next survey, it’s tentatively planned for September 27th to October 4th!
———
ALL DATA CHARTS
SURVEY SPREADSHEET DATA
———
(If you’re viewing this post on the Reddit mobile app, you might need to scroll left on some of the data tables to view all of the data.)
———
Summoner Survey Participation
SURVEY RESPONDENTS CHANGE (%)
SUMMER 2021 1,323 (+80.7%)
SPRING 2021 732 (+10.9%)
WINTER 2020 660 (+43.8%)
AUTUMN 2020 459 (-46.4%)
SUMMER 2020 857 (+23.1%)
SPRING 2020 696 (-13.0%)
WINTER 2019 800 (-31.9%)
AUTUMN 2019 1,174 (-53.4%)
SUMMER 2019 2,519
———
What’s your gender?
%↓
Male 79.8%
Female 12.1%
Prefer not to answer 3.8%
Non-binary 3.7%
Other 0.5%
CHART
———
What’s your age?
%↓
20-29 62.9%
10-19 17.6%
30-39 17.0%
40-49 2.0%
50+ 0.4%
0-9 0.2%
CHART
———
Where do you live?
%↓
North America 66.4%
Europe 12.6%
Asia 10.7%
Oceania 3.5%
South America 3.5%
Other 2.5%
Africa 0.7%
Antarctica 0.2%
CHART
———
On what platform do you play Dragalia Lost?
%↓
Android 51.7%
iOS 45.3%
Both 3.1%
CHART
———
When did you start playing?
%↓
2018 53.4%
2019 28.6%
2020 13.7%
2021 4.4%
CHART
———
On average, how often do you play every day?
%↓
30 minutes - 1 hour 47.7%
1 - 2 hours 26.8%
A few minutes 13.1%
2+ hours 12.5%
CHART
———
What are your usual daily priorities after you start the game?
*(select all that apply)
%↓
Daily endeavors 86.1%
Log-in bonuses 77.7%
Event progression 72.4%
Endgame content 39.4%
CHART
———
Which voice language do you prefer to play with?
%↓
English 42.8%
Japanese 36.8%
Both 14.3%
Neither 6.1%
CHART
———
How much money have you spent so far (in USD or adjusted to your country’s equivalent conversion rate)?
%↓
$0 32.2%
$100 - $500 18.5%
$10 - $50 17.0%
$50 - $100 12.2%
$1 - $10 9.1%
$500 - $1,000 5.8%
$1,000 - $5,000 4.2%
$5,000+ 1.0%
CHART
———
What’s your player level?
SURVEY AVERAGE PLAYER LEVEL CHANGE
SUMMER 2021 156.2 (-1.4)
SPRING 2021 157.6 (+5.0)
WINTER 2020 152.6 (+5.4)
AUTUMN 2020 147.2 (+4.2)
SUMMER 2020 143.0 (+5.0)
SPRING 2020 138.0 (+7.7)
WINTER 2019 130.3 (+12.2)
AUTUMN 2019 118.1 (+4.5)
SUMMER 2019 113.6
———
Who are your favorite FLAME-attuned adventurers? 🔥
*(choose up to 4)
RANK ADVENTURER VOTES %
1 Mym (Gala) 538 42.4%
2 Leonidas (Gala) 424 33.4%
3 Laxi (Gala) 377 29.7%
4 Marth 276 21.8%
5 Lowen (Halloween) 227 17.9%
6 Euden 155 12.2%
7-T Berserker (Hunter) 150 11.8%
7-T Nobunaga 150 11.8%
8 Ezelith 141 11.1%
9 Panther 123 9.7%
10 Naveed 114 9.0%
11 Sarisse (Gala) 113 8.9%
12 Cassandra (Yukata) 112 8.8%
13 Nefaria (Incognito) 106 8.4%
14 Chrom 102 8.0%
15 Mym (Halloween) 99 7.8%
16 Yachiyo (Armored) 97 7.6%
17 Elisanne (Kimono) 82 6.5%
18 Mikoto 80 6.3%
19 Hildegarde (Valentine’s) 79 6.2%
20 Nadine 77 6.1%
21 Chelsea 74 5.8%
22 Karl 71 5.6%
23 Mega Man 69 5.4%
24 Seimei 68 5.4%
25 Rena 63 5.0%
26 Sinoa 55 4.3%
27 Faris 51 4.0%
28 Verica 47 3.7%
29 Joe 45 3.5%
30 Emma 44 3.5%
31 Ramona 41 3.2%
32 Kuzunoha 40 3.2%
33 Laxi 34 2.7%
34 Ezelith (Valentine’s) 33 2.6%
35 Vanessa 32 2.5%
36-T Maribelle (Student) 30 2.4%
36-T Melsa 30 2.4%
37 Xania 29 2.3%
38-T Lea 26 2.1%
38-T Ranzal (Child) 26 2.1%
39-T Alain 20 1.6%
39-T Serena 20 1.6%
40 Xuan Zang 19 1.5%
41 Aoi 17 1.3%
42 Yuya 15 1.2%
43 Marty 13 1.0%
44 Aurien 12 0.9%
45 Renelle 11 0.9%
46 Orion (Valentine’s) 9 0.7%
47 Yue 7 0.6%
———
Who are your favorite WATER-attuned adventurers? 💧
*(choose up to 4)
RANK ADVENTURER VOTES %
1 Lapis 349 27.5%
2 Mercury (Humanoid) 338 26.6%
3 Mascula (Gala) 328 25.8%
4 Tiki 291 22.9%
5 Elisanne (Gala) 272 21.4%
6 Pipple 216 17.0%
7 Fjorm 201 15.8%
8 Karina 181 14.3%
9 Celliera (Summer) 160 12.6%
10 Xander 158 12.4%
11 Sarisse (Hunter) 153 12.0%
12 Xainfried 145 11.4%
13 Lily 135 10.6%
14 Akasha (Halloween) 125 9.8%
15 Mitsuba 96 7.6%
16 Cleo (Dragonyule) 93 7.3%
17 Eugene 86 6.8%
18-T Catherine 83 6.5%
18-T Lily (Dragonyule) 83 6.5%
19 Elisanne 78 6.1%
20 Aeleen (Nurse) 72 5.7%
21 Julietta (Summer) 69 5.4%
22-T Cleo (Forager) 64 5.0%
22-T Jiang Ziya 64 5.0%
23-T Laranoa 63 5.0%
23-T Tobias (Faeblessed) 63 5.0%
24 Pinon 59 4.6%
25 Yoshitsune 55 4.3%
26 Odetta (Halloween) 54 4.3%
27 Celliera 53 4.2%
28 Valerio 52 4.1%
29 Nefaria (Dragonyule) 51 4.0%
30 Yurius 45 3.5%
31 Estelle (Summer) 36 2.8%
32 Sarisse (Sharpshooter) 35 2.8%
33 Cibella 34 2.7%
34-T Lazry 31 2.4%
34-T Thaniel 31 2.4%
35 Ranzal (Summer) 29 2.3%
36 Finni 26 2.0%
37-T Orsem 25 2.0%
37-T Xander (Dragonyule) 25 2.0%
38 Jakob 21 1.7%
39 Gauld 20 1.6%
40 Rex 19 1.5%
41 Jurota 17 1.3%
42 Waike 16 1.3%
43 Ricardt 14 1.1%
44 Luther 11 0.9%
45 Renee 10 0.8%
46-T Pietro 9 0.7%
46-T Zardin 9 0.7%
———
Who are your favorite WIND-attuned adventurers? 🌪
*(choose up to 4)
RANK ADVENTURER VOTES %
1 Notte (Gala) 554 43.7%
2 Midgardsormr (Humanoid) 348 27.4%
3 Leif (Gala) 315 24.8%
4 Lin You 208 16.4%
5 Grimnir 207 16.3%
6 Lowen 180 14.2%
7 Akasha 170 13.4%
8 Ranzal (Gala) 161 12.7%
9 Meene 144 11.4%
10 Hope (Templar) 133 10.5%
11-T Mona 116 9.1%
11-T Noelle 116 9.1%
12 Elisanne (Wedding) 115 9.1%
13 Louise 113 8.9%
14 Tobias 112 8.8%
15 Sinoa (Summer) 105 8.3%
16 Nino 102 8.0%
17 Noelle (Formal) 99 7.8%
18 Victor 94 7.4%
19 Kirsty 87 6.9%
20 Joachim (Formal) 79 6.2%
21 Chelsea (Valentine’s) 78 6.2%
22 Sylas 70 5.5%
23 Hawk 67 5.3%
24 Xainfried (Dragonyule) 65 5.1%
25 Melody 64 5.0%
26 Maribelle 53 4.2%
27 Myriam 51 4.0%
28 Melody (Valentine’s) 50 3.9%
29 Ranzal 47 3.7%
30 Saiga 43 3.4%
31 Norwin (Summer) 42 3.3%
32 Luca (Kimono) 40 3.2%
33 Amane (Summer) 38 3.0%
34-T Melsa (Halloween) 37 2.9%
34-T Mitsuba (Forager) 37 2.9%
35 Su Fang 34 2.7%
36 Addis 30 2.4%
37 Aoi (Wedding) 27 2.1%
38 Philia 25 2.0%
39-T Aeleen 24 1.9%
39-T Eleonora 24 1.9%
40 Joachim 23 1.8%
41-T Francesca 21 1.7%
41-T Musashi 21 1.7%
42 Johanna 19 1.5%
43 Ku Hai 18 1.4%
44 Nicolas 14 1.1%
45 Pia 13 1.0%
46-T Sophie 10 0.8%
46-T Xania (Wedding) 10 0.8%
———
Who are your favorite LIGHT-attuned adventurers? ✨
*(choose up to 4)
RANK ADVENTURER VOTES %
1 Ilia 472 37.2%
2 Prince (Gala) 407 32.1%
3 Zena (Gala) 335 26.4%
4 Luca (Gala) 287 22.6%
5 Ryszarda 173 13.6%
6 Pecorine 169 13.3%
7 Mitsuhide 168 13.2%
8 Peony 166 13.1%
9 Hildegarde 164 12.9%
10 Albert 160 12.6%
11 Elisanne (Halloween) 144 11.3%
12 Julietta 141 11.1%
13 Alfonse 135 10.6%
14 Mordecai 123 9.7%
15 Cleo (Summer) 114 9.0%
16 Althemia (Halloween) 112 8.8%
17 Curran (Yukata) 90 7.1%
18 Vanessa (Hunter) 82 6.5%
19 Lucretia 81 6.4%
20 Odetta 79 6.2%
21-T Chitose 66 5.2%
21-T Sophie (Persona) 66 5.2%
22 Zhu Bajie 64 5.0%
23 Annelie 53 4.2%
24 Felicia 50 3.9%
25 Yachiyo 49 3.9%
26 Xuan Zang (Radiant) 48 3.8%
27-T Eirene 47 3.7%
27-T Fleur 47 3.7%
27-T Sharena 47 3.7%
27-T Vixel 47 3.7%
28 Malora (Dragonyule) 43 3.4%
29 Amane 36 2.8%
30 Isaac 33 2.6%
31 Luca 32 2.5%
32-T Joe (Sharpshooter) 27 2.1%
32-T Luca (Summer) 27 2.1%
33-T Estelle 24 1.9%
33-T Fritz 24 1.9%
33-T Wu Kong 24 1.9%
34 Hanabusa 22 1.7%
35 Raemond 21 1.7%
36-T Edward (Halloween) 20 1.6%
36-T Mikoto (Summer) 20 1.6%
37 Irfan 17 1.3%
38 Zardin (Beautician) 16 1.3%
39 Hope 14 1.1%
40 Malora 13 1.0%
41-T Malka 12 0.9%
41-T Ryozen 12 0.9%
42 Elias 11 0.9%
43-T Rawn 8 0.6%
43-T Xiao Lei 8 0.6%
44 Linus 5 0.4%
45 Sha Wujing 4 0.3%
———
Who are your favorite SHADOW-attuned adventurers? 🌒
*(choose up to 4)
RANK ADVENTURER VOTES %
1 Alex (Gala) 459 36.1%
2 Chelle (Gala) 421 33.1%
3 Alberius 382 30.0%
4 Cleo (Gala) 267 21.0%
5 Grace 265 20.8%
6 Joker 262 20.6%
7 leyasu 213 16.7%
8 Heinwald 141 11.1%
9 Veronica 139 10.9%
10 Patia 137 10.8%
11 Curran 131 10.3%
12 Lathna 118 9.3%
13 Nefaria 112 8.8%
14 Bellina 109 8.6%
15 Verica (Summer) 108 8.5%
16-T Delphi 101 7.9%
16-T Forte 101 7.9%
17 Audric 94 7.4%
18 Zena 87 6.8%
19 Cassandra 75 5.9%
20 Cleo 74 5.8%
21 Althemia 65 5.1%
22 Aldred 64 5.0%
23 Linnea 61 4.8%
24 Yaten 58 4.6%
25-T Berserker 57 4.5%
25-T Patia (Summer) 57 4.5%
26 Botan 53 4.2%
27 Alex 50 3.9%
28 Norwin 48 3.8%
29 Natalie 47 3.7%
30 Karina (Opera) 42 3.3%
31 Durant 38 3.0%
32 Chelle 37 2.9%
33 Sazanka 36 2.8%
34 Vania 34 2.7%
35-T Kleimann 31 2.4%
35-T Nevin 31 2.4%
36 Addis (Valentine’s) 25 2.0%
37 Vice 24 1.9%
38-T Victor (Dragonyule) 15 1.2%
38-T Vida 15 1.2%
39 Edward 14 1.1%
40 Orion 12 0.9%
41 Taro 10 0.8%
42-T Rodrigo 8 0.6%
42-T Zace 8 0.6%
43 Erik 6 0.5%
———
Who is your favorite Gala adventurer?
RANK ADVENTURER VOTES %
1 Mym 221 17.5%
2 Leonidas 137 10.9%
3 Notte 131 10.4%
4 Alex 101 8.0%
5 Chelle 98 7.8%
6 Zena 89 7.1%
7 Mascula 88 7.0%
8 Prince 76 6.0%
9 Laxi 68 5.4%
10 Cleo 67 5.3%
11 Luca 43 3.4%
12 Elisanne 41 3.3%
13 Leif 38 3.0%
14 Sarisse 36 2.9%
15 Ranzal 27 2.1%
CHART 1 CHART 2
———
Most Popular Adventurers
SURVEY 3★ 4★ 5★
SUMMER 2021 Althemia Lowen (Halloween) Notte (Gala)
SPRING 2021 Althemia Lowen (Halloween) Mym (Gala)
WINTER 2020 Melody Karina Alex (Gala)
AUTUMN 2020 Melody Lowen (Halloween) / Pipple Alex (Gala)
SUMMER 2020 Melody Lowen (Halloween) Alex (Gala)
SPRING 2020 Xania Noelle Alex (Gala)
WINTER 2019 Melody Noelle Prince (Gala)
AUTUMN 2019 Melody Noelle Mym (Gala)
SUMMER 2019 Melody Sazanka Ieyasu
———
Least Popular Adventurers
SURVEY 3★ 4★ 5★
SUMMER 2021 Linus Sha Wujing Victor (Dragonyule)
SPRING 2021 Aurien / Malka / Malora Luther / Yue Lea
WINTER 2020 Malora Yue Addis (Valentine’s)
AUTUMN 2020 Rodrigo Elias Addis (Valentine’s)
SUMMER 2020 Edward Rawn Addis (Valentine’s)
SPRING 2020 Linus / Nicolas Luther Addis (Valentine’s)
WINTER 2019 Sophie Luther Hawk
AUTUMN 2019 Philia Luther Hawk
SUMMER 2019 Aurien Elias Hawk
———
Which adventurer do you most want a playable alt for that doesn’t have one already?
Top Adventurers (10+ votes)
RANK ADVENTURER VOTES
1 Pipple 56
2-T Ilia 49
2-T Lin You 49
3 Heinwald 38
4 Grace 32
5 Audric 31
6-T Alberius 29
6-T Leif 29
7-T Delphi 28
7-T Lucretia 28
7-T Mercury (Humanoid) 28
8-T Leonidas 27
8-T Louise 27
9-T Botan 24
9-T Lathna 24
10 Mordecai 23
11-T Annelie 21
11-T Kirsty 21
11-T Lapis 21
11-T Laranoa 21
12 Midgardsormr (Humanoid) 20
13-T Felicia 19
13-T Fleur 19
14-T Hawk 18
14-T Tiki 18
15-T Cibella 16
15-T Mascula 16
16 Mega Man 15
17-T Kleimann 14
17-T Rena 14
18-T Mitsuhide 13
18-T Naveed 13
18-T Nobunaga 13
18-T Notte 13
18-T Sazanka 13
19-T Bellina 12
19-T Forte 12
19-T Francesca 12
19-T Vixel 12
20-T Albert 11
20-T Jurota 11
21-T Eleonora 10
21-T Thaniel 10
21-T Vice 10
———
Which NPC do you most want as a playable character?
*(Includes named characters with visual representation featured in Wyrmprints, stories, etc.)
Top Characters (10+ votes)
RANK CHARACTER VOTES
1 DAOKO 91
2 Morsayati 81
3 Zethia 80
4 Volk 75
5 Nina 55
6 Gatov 51
7 Ayaha & Otoha 48
8 Valyx 39
9 Becky 37
10 Emile 36
11 Mei Hou Wang 30
12 Nedrick 28
13 Harle 26
14 Chronos 25
15-T Aurelius 24
15-T Ciella 24
15-T Loki 24
16-T Elysium 21
16-T Origa 21
17 Tartarus 20
18-T Fafnir Roy III 19
18-T Sheila 19
19 Basileus 16
20-T Admiral Pincers 14
20-T Lilith 14
20-T Phares 14
21 Dorothy 13
22-T Jinlorda 12
22-T Mao 12
23-T Barbary 11
23-T Belladonna 11
23-T Jaldabaoth 11
24-T Fydon & Felyx 10
24-T Kai Yan 10
24-T Kokkoro 10
24-T Qitian Dasheng 10
———
When deciding which adventurers to promote to 5★, I prioritize...
%↓
Adventurers that perform strongly in the meta. 36.5%
Adventurers based primarily on their design/backstory. 33.6%
Adventurers that help to strengthen a specific elemental need in my roster. 22.1%
I don’t promote adventurers, preferring instead to focus my eldwater on co-ability mana nodes for 5★ adventurers I already have. 7.8%
CHART
———
What’s your overall preferred weapon-type (from a gameplay perspective)?
%
Manacaster 23.7%
Sword 23.0%
Dagger 13.3%
Lance 13.0%
Blade 9.6%
Staff 4.8%
Bow 4.5%
Wand 4.5%
Axe 3.7%
CHART
———
Who are your favorite FLAME-attuned dragons? 🔥
*(choose up to 4)
RANK DRAGON VOTES %
1 Mars (Gala) 838 67.4%
2 Konohana Sakuya 409 32.9%
3 Agni (Gala Reborn) 372 29.9%
4 Rathalos (Dreadking) 295 23.7%
5 Gozu Tenno 282 22.7%
6 Brunhilda (High) 246 19.8%
7 Cerberus 227 18.2%
8 Phoenix 207 16.6%
9 Prometheus 163 13.1%
10 Mini Hildy 162 13.0%
11 Arctos 141 11.3%
12 Horus 132 10.6%
13 Apollo 119 9.6%
14 Brunhilda 110 8.8%
15 Erasmus 93 7.5%
16 Rathalos 78 6.3%
17 Ifrit 71 5.7%
18 Carmen 52 4.2%
19 Pele 50 4.0%
20 Agni 40 3.2%
21 Kagutsuchi 34 2.7%
22 Rush 32 2.6%
23 Cinder Drake 25 2.0%
24 Homura 15 1.2%
25 Kindling Imp 10 0.8%
———
Who are your favorite WATER-attuned dragons? 💧
*(choose up to 4)
RANK DRAGON VOTES %
1 Poseidon (Gala Reborn) 691 55.8%
2 Gaibhne & Creidhne 606 48.9%
3 Jeanne (Dragonyule) 407 32.9%
4 Siren 402 32.5%
5 Leviathan 335 27.1%
6 Maritimus (Halloween) 325 26.3%
7 Gabriel 310 25.0%
8 Mini Mercs 194 15.7%
9 Mercury (High) 166 13.4%
10 Styx 143 11.6%
11 Nimis 111 9.0%
12 Kamuy 98 7.9%
13 Mercury 71 5.7%
14 Poseidon 66 5.3%
15 Simurgh 61 4.9%
16 Poli’ahu 55 4.4%
17 Snow Drake 48 3.9%
18 Vodyanoy 30 2.4%
19 Fubuki 20 1.6%
20 Peng Lai 18 1.5%
21 Wellspring Imp 7 0.6%
———
Who are your favorite WIND-attuned dragons? 🌪
*(choose up to 4)
RANK DRAGON VOTES %
1 Midgardsormr (Zero) 833 67.1%
2 Freyja 532 42.9%
3 Zephyr (Gala Reborn) 420 33.8%
4 Konohana Sakuya (Summer) 303 24.4%
5 Ariel 292 23.5%
6 AC-011 Garland 272 21.9%
7 Rose Queen 264 21.3%
8 Vayu 234 18.9%
9 Mini Mids 175 14.1%
10 Long Long 116 9.3%
11 Garuda 104 8.4%
12-T Midgardsormr (High) 99 8.0%
12-T Pazuzu 99 8.0%
13 Midgardsormr 85 6.8%
14 Zephyr 77 6.2%
15 Zorro 66 5.3%
16 Hastur 65 5.2%
17 Menoetius 40 3.2%
18-T Roc 38 3.1%
18-T Sylvia 38 3.1%
19 Gust Drake 28 2.3%
20 Tsumuji 23 1.9%
21 Yulong 18 1.5%
22 Stribog 16 1.3%
23 Zephyr Imp 14 1.1%
———
Who are your favorite LIGHT-attuned dragons? ✨
*(choose up to 4)
RANK DRAGON VOTES %
1 Jeanne (Gala Reborn) 764 61.7%
2 Thor (Gala) 533 43.0%
3 Daikokuten 447 36.1%
4 Gilgamesh 300 24.2%
5 Siren (Pop-Star) 289 23.3%
6 Corsaint Phoenix 288 23.2%
7 Cupid 253 20.4%
8 Jeanne d’Arc 223 18.0%
9 Tie Shan Gongzhu 191 15.4%
10 Raphael 170 13.7%
11 Lumière Pandora 160 12.9%
12 Silke (Halloween) 139 11.2%
13 Jupiter (High) 116 9.4%
14 Takemikazuchi 84 6.8%
15 Shishimai 65 5.2%
16 Jupiter 61 4.9%
17-T Liger 47 3.8%
17-T Moon Drake 47 3.8%
18 Pithos 28 2.3%
19 Lindworm 26 2.1%
20 Hinata 21 1.7%
21 Unicorn 15 1.2%
22 Astral Imp 7 0.6%
———
Who are your favorite SHADOW-attuned dragons? 🌒
*(choose up to 4)
RANK DRAGON VOTES %
1 Arsène 601 48.4%
2 Cat Sìth (Gala) 463 37.2%
3 Chthonius (High) 414 33.3%
4 Azazel 319 25.7%
5 Shinobi 314 25.3%
6 Fatalis 265 21.3%
7 Ramiel 235 18.9%
8 Marishiten 225 18.1%
9 Andromeda 209 16.8%
10 Nyarlathotep 192 15.4%
11 Gold Fafnir 143 11.5%
12 Nidhogg 106 8.5%
13 Mini Zodi 100 8.0%
14 Epimetheus 94 7.6%
15-T Maritimus 74 6.0%
15-T Phantom 74 6.0%
16 Zodiark (High) 70 5.6%
17 Chthonius 65 5.2%
18 Zodiark (Parallel) 62 5.0%
19 Zodiark 60 4.8%
20 Silke 59 4.7%
21 Giovanni 55 4.4%
22 Gloom Drake 54 4.3%
23 Ebisu 48 3.9%
24 Barbatos 34 2.7%
25 Juggernaut 25 2.0%
26 Bronze Fafnir 14 1.1%
27 Hikage 9 0.7%
28-T Pallid Imp 7 0.6%
28-T Silver Fafnir 7 0.6%
———
Who is your favorite Gala dragon?
RANK DRAGON VOTES %
1 Mars 487 38.8%
2 Reborn Jeanne 325 25.9%
3 Cat Sìth 157 12.5%
4 Thor 116 9.2%
5 Reborn Agni 75 6.0%
6 Reborn Poseidon 70 5.6%
7 Reborn Zephyr 25 2.0%
CHART
• (Reborn Agni was initially selectable as “Agni” but was changed to “Reborn Agni” after the survey opened and was already collecting responses, which resulted in the votes being split between the two different names in the chart.)
———
Most Popular Dragons
SURVEY 3★ 4★ 5★
SUMMER 2021 Gloom Drake Phoenix Mars (Gala)
SPRING 2021 Fubuki Phoenix Mars (Gala)
WINTER 2020 Gloom Drake Phoenix Mars (Gala)
AUTUMN 2020 Fubuki Phoenix Mars (Gala)
SUMMER 2020 Fubuki Phoenix Shinobi
SPRING 2020 Fubuki Phoenix Leviathan
WINTER 2019 Fubuki Phoenix Leviathan
AUTUMN 2019 Fubuki Phoenix Leviathan
SUMMER 2019 Fubuki Roc Leviathan
———
Least Popular Dragons
SURVEY 3★ 4★ 5★
SUMMER 2021 Astral Imp / Pallid Imp / Wellspring Imp Silver Fafnir Peng Lai / Yulong
SPRING 2021 Hikage / Zephyr Imp Bronze Fafnir / Silver Fafnir / Stribog Yulong
WINTER 2020 Pallid Imp Stribog Yulong
AUTUMN 2020 Kindling Imp / Wellspring Imp Silver Fafnir Yulong
SUMMER 2020 Kindling Imp / Pallid Imp / Zephyr Imp Silver Fafnir Yulong
SPRING 2020 Pallid Imp / Zephyr Imp Stribog Yulong
WINTER 2019 Astral Imp / Zephyr Imp Silver Fafnir Yulong
AUTUMN 2019 Kindling Imp Silver Fafnir Yulong
SUMMER 2019 Kindling Imp / Zephyr Imp Silver Fafnir Sylvia
———
How many Advanced Dragon Trials have you cleared on MASTER difficulty (solo or co-op)?
%↓
5 67.7%
0 11.5%
2 6.4%
1 6.0%
3 5.5%
4 3.0%
CHART
———
How many Agito battles have you cleared on MASTER difficulty (solo or co-op)?
%↓
5 52.0%
0 20.5%
1 9.3%
4 6.8%
3 5.8%
2 5.6%
CHART
———
How many Agito battles have you cleared on LEGEND difficulty (solo or co-op)?
%↓
0 48.2%
4 21.0%
1 13.6%
2 10.5%
3 6.6%
CHART
———
How many Rise of the Sinister Dominion battles have you cleared on STANDARD difficulty (solo or co-op)?
%↓
2 60.7%
0 23.2%
1 16.1%
CHART
———
How many Rise of the Sinister Dominion battles have you cleared on EXPERT difficulty (solo or co-op)?
%↓
2 45.7%
0 38.4%
1 15.9%
CHART
———
How many Rise of the Sinister Dominion battles have you cleared on MASTER difficulty (solo or co-op)?
%↓
0 62.0%
2 27.1%
1 10.9%
CHART
———
Do you generally approve or disapprove of how Cygames is managing Dragalia Lost overall?
*(on a scale of 1 to 5)
%↓
4 56.6%
5 (Strongly approve) 19.5%
3 18.7%
2 4.4%
1 (Strongly disapprove) 0.9%
AVERAGE APPROVAL RATING: 3.89 / 5 (+0.1)
CHART
———
Which aspects of Dragalia Lost could Cygames improve upon the most?
*(select all that apply)
%↓
Alliance features 56.4%
Gameplay balance / variety 46.1%
Quality/quantity of item drops 37.2%
Endgame content 33.1%
Limiting power creep 28.9%
Summoning 23.1%
User interface / menus 17.9%
Story dialogue / voice acting 17.2%
Faster content rollout 15.9%
CHART
———
Do you generally approve or disapprove of the main campaign story?
*(on a scale of 1 to 5)
%↓
4 46.0%
5 (Strongly approve) 28.7%
3 20.8%
2 3.4%
1 (Strongly disapprove) 1.3%
AVERAGE APPROVAL RATING: 3.97 / 5 (-0.05)
CHART
———
Do you generally enjoy playing The Alberian Battle Royale?
%↓
No 69.4%
Yes 30.6%
CHART
———
What’s your favorite permanent home menu background music?
%↓
Cinderella Step 48.6%
Bokurano Network 35.2%
Haikei-Goodbye-Sayonara 16.3%
CHART
———
What’s your favorite crossover event?
%↓
Persona 5 Strikers: Caged Desire 37.1%
Monster Hunter: Primal Crisis 28.5%
Fire Emblem: Kindred Ties 13.4%
Fire Emblem: Lost Heroes 11.5%
Princess Connect! Re: Dive: A Voracious Visitor 5.4%
Mega Man: Chaos Protocol 4.1%
CHART
———
What would you like to see Dragalia Lost crossover with next?
*(select all that apply)
%↓
Non-Fire Emblem Nintendo IP 46.6%
Monster Hunter (2nd collab) 35.4%
Cygames IP 33.8%
Fire Emblem (3rd collab) 29.8%
Persona 26.5%
DAOKO 20.6%
Princess Connect! (2nd collab) 16.5%
Mega Man (2nd collab) 16.2%
Other *
*(Most popular responses: Xeno [~76] / Zelda [~32] / Final Fantasy [~25] / Fate [~22] / Pokémon [~14] / Sonic [~11])
———
How many squishums do you have?
*(excludes imitation squishes and squishums sticker)
%↓
1 - 5 47.8%
0 31.1%
6 - 10 13.7%
11+ 7.3%
CHART
———
BONUS QUESTION: Who would you pick as your teammate for a game of beach volleyball?
VOTES %↓
Alex 589 50.042%
Mym 588 49.957%
CHART
———
Any feedback or suggestions you’d like to share?
Some random responses...
“ABS! WE NEED MORE ABS!”
“i want malora to get an alt in every element so i can look at her massive tits no matter what content i’m playing”
“Thanks for doing these as always! I hope Dragalia gets more interesting endgame content that isn't just trying to completely disable certain units. It isn't fun to build up a character for a while only for them to be useless in fights for no reason other than they decided to make their abilities worthless. I'd also love if the game released on switch, or at least added controller support on phones. Finally, I hope weapon skins get added back from previous battle royale seasons. The mode isn't very fun and I don't like playing it just to get the skins. Hope they are added elsewhere.
“Please make skip tickets plentiful like in PriConne”
“I love the story, but the pacing of it has been pretty rough as of late. It feels like nothing more than a quick roll-out to promote whatever the current gala is and the main-party pool is getting oversaturated with underutilized characters. Otherwise, I think the game is headed in a good direction - Sinister Dominion fights and Legend fights are great, but Nihility itself needs some degree of revision or something. Some characters being entirely useless is so strange. Also, content that isn't just boss battles. Lemme procedurally-generated-dungeon-crawl or something. otherwise i wuv it the games great and i still shill it to literally all of my friends”
“Well they certainly found their good monetisation strategy with Trials of the Mighty. I would say the game overall is in a fairly good place right now, with a steady stream of challenging content being released for the endgame players. I think the next big hurdle for Dragalia Lost is what will come after the Agito boss fights are finished, with only one Legend fight left. Will they design it like the Rise of the Sinister Dominion to prohibit buff abusers, design more towards promoting certain adventurers to excel, or do rebalance adjustments (cough Doublebuffs) to open viability options more.”
“Can I choose Celliera as my teammate? She hits a watermelon into orbit in Dragalia Life #133 and I wouldn’t want to be on the receiving end of that.”
“Still think all the Dragalia kids should have access to guns”
“Francesca alt when o_o come on she's like the most popular 3* left without an alt and was the de-facto mascot of Battle Royale”
“bruh i've cleared legend ayaha+otoha ONCE and haven't gotten it since, okada make it easier to curbstomp these kids bc they've been on my lawn for too long”
“They definitely need to shorten the gap between old and new endgame content. High dragon weapon farming at this point take way too long and cost alot of materials to farm/upgrade compared to Agito weapons. They should lessen the gap by either lessening the rupie cost or material cost. They should also consider buffing weapons/classes in areas where they are lacking to variety instead of nerfing the stronger weapons and taking things away. There needs to be a variety in playable classes/units instead of the boring 'meta' set in stone that everyone expects to follow and obeys like a religion.”
“Needs more Fairies characters”
...and many more that can be read in the survey spreadsheet data link below. I read all of the feedback that’s submitted and even though I’m not able to implement every suggestion into the survey I still appreciate all of your responses! :)
———
That’s all for this time, and thanks so much to everyone who participated!
Look out for the next survey tentatively planned for September 27th to October 4th, and happy summoning! 🐉
———
ALL DATA CHARTS
SURVEY SPREADSHEET DATA
———
Previous Summoner Survey Results:
SPRING 2021
WINTER 2020
AUTUMN 2020
SUMMER 2020
SPRING 2020
WINTER 2019
AUTUMN 2019
SUMMER 2019
———
submitted by Clueless_Cadaver to DragaliaLost [link] [comments]

The Explorer - 13

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---------------------------------
The ship didn’t even have a name, just a designation so it could be processed by all the systems. It was PSI-Falcon001.
Inside it, the Mind Flayer battalion was silent, Takeo taking it to point A.
A psionic battalion is not like a hive mind, a hive mind has a central core and drones. A psionic battalion, or more precisely this battalion was more like 23 cores - 23 enhanced human brains - in parallel processing mode, and now all of them were focusing on the mission.
There was usually a lot of noise, scattered thoughts and all, but right now there was complete and absolute silence. It was weird but it was precisely what they had trained so hard for.
They were approaching the coordinates when all of them started to feel the pressure, a huge massive mind was in front of them and oh boy was it angry.
“IJ KREE NAH GA TOO!!” - it shouted in their minds. The ship stopped.
“IJ KREE NAH GA TOO!!” - it shouted again, they all winced and Takeo put on the reverse and started backing up, slowly. They were a few hundred thousand kilometres from point A.
“Well guys, that’s it unless we want to mess this up.” - Takeo said and started deploying the platform.
They all smiled to him in unison while the hatch was closing, it was about to vent the atmosphere and let them walk onto the platform.
Ksenia went first, then all the others following the doctor's instructions.
The platform was just that, a sleek piece of metal protruding from the right side of the ship, big enough for them to stay over it in formation.
Ksenia stood on the foremost part of the platform, waiting for her companions to be in position. They all positioned one behind the other, touching the back of the ones in front with their hands, eyes closed and focusing only on boosting the psionic strength of those they were touching.
Once they were ready no orders had to be given, Takeo felt it and moved the ship slowly forward.
“IJ KREE NAH GA TOO!!” - resounded again in their minds, boy that was an angry thought. The ship stopped again.
“Oh Gentle Colossus, we are here to salute you!” - sent Ksenia, feeling her companion’s strength on each and every thought
“SHRAA NE KE JAA?” - the being shouted again.
“Gentle Colossus, I’m afraid we don’t understand.” - sent Ksenia, accompanying the message with what could only be defined as ‘happy thoughts’.
“YOU UNDERSTAND THIS?” - the voice came again.
“Gentle Colossus, we understood that last sentence. We are here in a strictly diplomatic mission, we just wanted to say hello” - was Ksenia response
“IF YOU UNDERSTOOD, THEN LEAVE!” - the voice sent.
“I’m afraid we cannot do that. We want to know you, and if we have insulted you we apologise, we didn’t knew” - answered Ksenia
“MAYBE YOU DID NOT KNOW, BUT YOUR MASTER DID AND THAT’S WHAT HE SENT YOU. I.. WE.. WILL NOT FALL AGAIN FOR HIS TRICKERIES, LEAVE THIS PLACE ALIVE OR BURN FOR ETERNITY” - screamed the voice, filled with anger.
Ksenia took a deep breath, feeling her companions, her colleagues, her battalion behind her.
“We are not going anywhere until we have a proper conversation. These are our names.” - and she quickly sent a flash of their faces and names, with a quick description of each and every one of them.
Included in that flash were their happy times together, the laughs, the good moments, all of it.
“YOU.. ARE DIFFERENT. WHAT ARE YOU!?” - was the voice answer
Ksenia sent a flood of images as a response. A quick review of the history of humanity as she knew it, and she was a bit of a history buff. From the bronze times to their current status, going through the world wars and the conquest to the moment they were now.
A few minutes later she finished sending it all.
“This is who WE are. We might be part of the Empire now but we, all of us, are humans. It is our privilege and an honour to make contact with a being such as yourself. Could you at least tell us your name?” - Ksenia sent
They received a chuckle as a response, a good hearted chuckle, at least that was an improvement.
“YOU DON’T DESERVE MY NAME YET, CHILD. BUT YOU INTRIGUE ME. TELL ME, WHAT WERE YOU ORDERED TO DO WITH ME AND MY PROGENY” - replied the colossal being.
A few drops of sweat started dropping from Ksenia’s forehead, every single word from that being was like a hammer on her brain, she was sure she wouldn’t even last a second without the whole team behind her. She struggled but put that thought away.
“We were only here to make first contact. Find out what you are and ask you why this particular part of space was of so much interest for you, so we can leave you alone.” - Ksenia replied.
“Our thirst for knowledge compels us to understand the Universe, and both that Nebula and that binary black-hole are intriguing.” - she finished.
“SO, THE ANIMAL HAS SHOWN ITS FANGS AND IS USING ONE PREY’S THIRST TO CALM ANOTHER BEFORE HE STRIKES, THAT’S SMART.” - said the being
“I swear Gentle Colossus we don’t have any further commands than to make first contact and, if possible, establish friendly relationships with a being such as yourself.” - Ksenia replied
“And if you can tell us the limits of your domains we can make sure you remain unbothered” - she finished
“SO, YOU’RE ASKING ME WHAT SIZE WOULD LIKE MY CAGE TO BE, AREN’T YOU?” - said the being.
“SO YOU CAN PUT YOUR BEAUTIFUL MARKERS AND IF I OR MY PROGENY AND STEP UP, IS OUR FAULT. WHO MADE YOU PROPRIETORS OF THESE WHOLE SECTION OF SPACE?” - the being said, with clear anger in its thoughts.
Ksenia stepped back, some of those behind her took a knee. They were all struggling towards all that much psi-energy.
“You are right. We never thought about it in that way.” - Ksenia composed herself and answered.
“HUH, TYPICAL COLONIAL DOG. NEVER THINKS ABOUT WHAT THEIR ACTIONS MEAN.. GO BACK TO YOUR HANDLER AND TELL HIM THE ANSWER IS THAT THIS WHOLE SECTOR IS STILL FREE FROM YOUR HAND, STARTING FROM THE NEBULA OUT.” - the being continued
“YOU CAN KEEP SOME OF THOSE FUNNY BEACONS, IF THEY EVER BOTHER IT’LL BE EASY TO TAKE CARE OF THEM. IF A SHIP COMES, YOUR CURRENT DISTANCE IS THE LIMIT, FURTHER THAN THAT I’LL CONSIDER IT AN ATTACK” - the being was saying
We won’t know how it was going to continue because at that moment the Ry’skrel appeared between them and the being, wrapped them in some sort of bubble and disappeared from the scene.
They appeared exactly as they were but a few light days away a few seconds after that.
Ksenia was still in the process of blinking and assimilating what just happened when Takeo spoke through the intercom.
“Ok this is going to sound nuts but we are back at where we started. Between the Excelsior and the Ry’skrel a few light-days from that being.” - said Takeo
“Apologies again for my quick action.” - a voice sounded over comms, captain Yuire of the Ry’skrel
“We were monitoring the psi activity and detected something building up, maybe it was nothing, maybe we just caused a diplomatic crisis with a celestial being. With all honesty I can say I was not about to let those kids die when my gut was screaming out. And apologies to the members of the project Mind Flayer, but my species lives about 300 years, you are kids under my eyes.” - said the captain.
“I will proceed to send my report. I just wanted to inform you all why we interrupted this meeting and basically kidnap the Mind Flayer team stopping them from finishing their duties” - captain Yuire finished
“That won’t be necessary. Captain.” - said Captain Miller with a voice that didn’t give much option. The small ship with the members of the Mind Flayer project only had received audio but he was looking straight at Captain Yuire from the bridge of the Excelsior.
“We in the Excelsior don’t have that capability but you can bet your spider ass that we would have done the same if we had that information” - continued Captain Miller
“So, no need to provide more details than needed. The bastards will get everything anyway so… might as well give them the finger” - he finished with a snark.
Captain Yuire on the screen was trying very hard not to show its amazement.The spying drones were a known secret for everyone but, speaking about them so openly? And what was that about giving fingers? Was he about to cut himself? This human was crazy!
“I am sure I don’t know what you’re talking about!” - said an excited Captain Yuire - “I will proceed with my report and I recommend you follow the proper procedures and steps as well!” - it finished, and its screen went off.
Captain Miller burst into a big laugh.
“So they know but they are scared, good to know.” - the captain said out loud.
“Lieutenant” - said Captain Miller looking at a 30-something bearded guy sitting on his right - “Did you inform all the department heads about the issue?” - the captain asked
“All personnel with the necessary clearance have been informed sir.” - the lieutenant replied.
“Good, I didn’t want to do this until they all knew and had some time to think about it” - the captain said to the lieutenant.
“Communications, open a ship wide channel please” - he said then, either ignoring or forgetting they had an open channel with the small ship where the members of the Mind Flayer project were waiting.
The lieutenant was looking wide-eyed at the captain, understanding what was about to happen.
“Channel opened, sir” - said the communications officer trying to keep her voice calm, a 20-something short-haired brunette with green eyes who was trying really hard to keep a poker face.
“This is the captain. I want to inform you all about a thing we have recently discovered. There are, at this moment, imperial spy-drones travelling through the ship and maybe they are floating over every single one of us, we have no way of knowing about that.” - captain Miller continued.
“Now, this doesn’t change a thing in the way we behave and the procedures we follow. But if anyone feels the urge to insult the Emperor or the Empire, be aware that there are snitches around” - captain Miller kept going.
“And to the spies listening to this message, you can take any action you want but be aware. Humankind was surprised when you first came, and the reason you conquered us in that way was because someone really smart understood how dangerous we can be if you give us enough time to think. Try anything towards the Excelsior’s personnel and I swear to you, you will be sorry. We are behaving now, don’t give us a reason not to; you have been warned.” - captain Miller finished.
The captain then looked to the communications officer and made a small gesture indicating that the message was over, so she cut the ship wide channel.
“Well then, now that’s done. Project Mind Flayer, are you guys still there?” - the captain asked.
“Yes sir, we’re all still here.” - Takeo replied - “Some of us are going to need a good night’s sleep but otherwise I think we’ll be ok”
“Good. Did any of you feel the threat that captain Yuire mentioned? That Psi-energy building up?” - the captain asked them
“Well sir, everything was being very loud, you really cannot imagine how much pressure that being was throwing off, but I did feel something.” - Ksenia replied - “It could very well be that I was getting tired though.” - she explained.
“Dammit I want those sensors that they have…” - swore captain Miller out. - “And we’re going to need a plan B.”
He then proceeded to question them all about what they saw and what they felt, asking them to be as specific as possible.
Unbeknownst to them, Friday was also listening to that conversation.
She was definitely not authorized to do so but she had just lied to the Excelsior’s main computer and, since an AI cannot lie, the computer gave her access.
She recorded and analysed everything on that call and then asked the Ry’skrel for the details of those special sensors, it was an honest query disguised as a request filled with noise.
The same way human brains don’t need the whole phrase or a full sentence to make up the meaning of something, the AIs on big ships had a similar routine. There were just some cases where those cleared to give orders may not be able to properly parse a sentence so the AIs should be able to interpret and act on it.
Using that loophole Friday managed to obtain the details of those sensors and started to print a drone with them, she had a feeling that they might need it at some point.
She then routed a mail through secure channels to captain Miller with the sensor details and ideas of how to weaponize it, humanity's favourite plan B, and she did it in a way that looked like it came from the captain’s chair in the Ry’skrel. She was very careful during every step, she had to become paranoid in order to not get caught.
Meanwhile, Jordi was in the leisure room waiting for some instructions to proceed. He was just absorbed looking at the drones drawing the being form and the size of the thing when the most humane thought appeared on his mind, “how do you destroy something this big?”
He might inadvertently say out loud because Friday answered.
“I don’t think we have much in the whole Empire arsenal to deal with a being light-years wide” - was her response. - “at least not yet.”
“Friday, was that a hint of a smile I detected in your voice?” - he asked her - “What have you done now?”
“Oh nothing of concern for the moment, si vis pacem para bellum as you like to say” - she finished with a humorous tone.
Back on the Ry’skrel captain Yuire was writing the mission report.
Their mission had been to report the current status of the members of Mind Flayer and check if they had enough strength to hurt that thing. The results were conclusive, a big “not yet, they can barely handle a conversation”.
That’s why they had intervened, because they didn’t want the being to know that this was as far as they could go.
Granted, there were other psionic species in the Empire, but those were natively born psionics not made-on-a-laboratory psionics. Turns out the laboratory made psionic humans were stronger than anything they had ever seen and the Empire researchers were starting to seriously consider to follow the human steps in altering their youngsters attempting to boost this ability.
But while humans could do and attempt a lot of stuff, especially when helped by the Empire disinformation machine, other species were not as willing. For most of the others the whole basis of project Mind Flayer was an atrocious act that no properly civilized species would ever consider.
The only species that had started a similar project were the Grynhlkde, also known as “the moving blobs”, but they were having problems with detecting which part of their DNA governed their psionic power, basically the very first step.
Turns out that you need to break and smash lots of eggs in order to make an omelet, who would have thought, and they were having problems finding suicidal volunteers.
Friday had a good laugh when she found that information, she felt a special link with humans and was feeling kind of proud that ‘their people’ would be more than willing to sacrifice themselves to find something that could be used against an enemy like the Empire.
Then she saw a priority message going to both the Ry’skrel and the Excelsior, so she looked at it, it was an order for all of them to withdraw, past the nebula.
She sent the last batch of instructions to the drones still drawing the limits of the colossal being, which was basically to send her a quick summary of their findings and then erase those instructions before travelling to one of the beacons and switching to hibernation.
Through it all of these movements Friday had Jeeyze had been interacting with each other, Jeeyze giggling continuously whilst Friday was lying to other AIs and stealing important documents, Friday getting Jeeyze’s feelings and incorporating those to her self, growing, becoming something else, something new.
She feigned surprise when contacted by the Excelsior to pass the call ordering a retreat, observed the interaction between Jordi and captain Miller and took notes of their camaraderie and non spoken communication, humans were experts in passing a message along without the need to mention said message.
“Friday, set a course towards the nearest station, I think this can be considered our final mission and we will begin our well deserved holidays!” - he said excitedly.
“Course has been set, travel time will be 12 days. I need to remind you it has been a few days since your last physical exercise, it is not recommended to stay so long without it.” - she admonished him.
“You know what, you’re absolutely right, after these events I think some physical and a shower will do me good”. - he replied, walking towards the gym.
Friday waited until he started with the bicycle, he always put on those headphones and some music he had on this data-pad and he would not hear the movements on the stock room, her printing more drones with psi abilities and other experiments, hiding the working ones between all the other functional ones, unrecognizable at simple view.
--------
Back in the Excelsior, the Mind Flayer team was back in their barracks, all of them but two, Takeo and Yu.
They all had each other to protect and diminish the effect of the colossus voice but Takeo and Yu have had to face it just the two of them, they were currently on a healing pod, doctor Mukhopadhyaya sitting in front of them.
“There was always going to be this way and all of us knew it” - said captain Miller - “Someone had to stay outside, there could have been a focused attack that wiped all the team and the pilot needed to be ready.” - he continued.
“Besides, didn’t they come, personally, to volunteer as pilots? Both of them?” - he asked her.
“Yeah.. “ - the doctor smiled - “There’s nothing we cannot face together, they said, grabbing each other's hands. It was so sweet I think I got my monthly recommended sugar from it” - the doctor continued, looking into captain Miller’s eyes.
“Look Sheila, what I mean to say is, they knew the risks, and the bastards kept awake until the moment they could see each other going into a healing tank.” - the captain explained
“I know, I know. It doesn’t make it any easier.” - the doctor stood up and approach the healing tanks - “Fucking marines. It had to be fucking marines, makes your heart hurt no matter what you do.” - the doctor sighed.
“Funny that eh. You didn’t want one in your life and now you have 23 of them.” - the captain said jokingly, which received a killer look.
“Not funny Jack, not funny at all.” - the doctor said
“Sheila, look at it from my position, it kind of is. You didn’t want to stay with me because of that and now you’ve devoted your life to 23 of them.“ - the captain said smiling.
“I have to admit it kind of is.. But I’m trying to be serious here, we don’t know if they will heal!” - she exclaimed
“Funny thing about marines? We’re too hard to kill until we’re not. They were awake when they brought them, could still speak and their eye-hand coordination wasn’t out of place. They will survive. “ - said the captain, his tone serious - “Maybe we cannot use them again in missions, then we will use them as teachers for the next psi generation. They are not lost and they are alive and here, we’ll take care of them no matter what”. - he continued
“That’s one of the good things about the Empire I guess, they do take care of their own, especially if you’ve made sacrifices to advance some part of it.” - he said, a sad smile on his face.
“Come on, have dinner with me, we’ll check on them in 10 hours and see if there’s anything to do.” - the captain said, moving towards the door, then he pressed a key on his bracelet.
“Medical, please let me and doctor Mukhopadhyaya know if there’s any change on pods 9 and 11. No matter the hour. “ - the captain said on his comms.
“Medical, received. Will alert if any changes happen. Enjoy your evening” - a voice came from the bracelet.
The captain started to walk with doctor Mukhopadhyaya towards the canteen.
“Now, you won’t believe the mail I have received, I’m going to need your input on this” - the captain said.
--------
The Emperor’s room.
He is now, as has been for centuries, sitting in the middle of it receiving and reading reports, analysing responses, governing his massive intergalactic empire.
There are a few things that are currently on his mind.
The search of a planet for the Jui’kk, a laborious and capable race that needs to be maintained alive but their physical needs make it difficult. There was a match on a planet for them but that system had ‘that’, and that headache hadn’t been resolved yet.
Then there was the colossus they had found on the edges of the Empire space, but his instinct was turning to be right and the thing had made humans feel small, they were already thinking how to destroy it.
And of course was the AI becoming sentient, something that was requiring too much effort from himself to keep it hidden, it.. no, she was becoming more adventurous and daring.
And then there were the children of Project Tomorrow.
It had begun before the conquest, matching some people together and setting everything possible up so they would fall for each other.
Human needs had been easy to understand and exploit for the Empire data miners and programmers so they had received a list of genetic requirements and engineered the situations so they could create a couple and hope their kids would inherit some of those genetic traits.
There were 120 couples made of genius or brilliant people. Currently there were more than 200 kids, all of them brilliant in one way or another.
The Emperor was parsing the data and saw that all couples were still happy and together. “What’s a bit of manipulation if you end up happy?” - he thought with a smile.
Now the next step was to start pairing those kids together. He started to analyse their tastes and established a link with the development team to start engineering the situations to create the couples that would give birth to the next step.
---------------------------------
First | Previous | Next

And that's the end of part one :)
Sorry it took too long, I went on holidays ^_^
Next thing are going to be a few side stories that are screaming to come out, so we can better see the Empire and what they do, then we'll follow with Jordi and Friday's travels :D
submitted by Missing-Neuron to HFY [link] [comments]

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